BAT TESTING PROCEDURES
Before Dual 1:
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Each team may submit up to 25 bats for testing.
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A maximum of 20 bats may pass and be approved for game use.
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All results are logged in the CUSSSA Bat Log File.
Before Dual 2: *If it is a Dual Event
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All teams must retest their bats following the same CUSSSA testing guidelines.
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Results are again recorded in the CUSSSA Bat Log File.
Final 4 Teams (Both Events):
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Retesting occurs twice:
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After the Undefeated Game
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Before the 3rd/4th Place Game
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All results are recorded in the Bat Log.
FAILED BATS
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Teams will be notified of any bats that fail.
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Replacement of failed bats is allowed at any stage of the process.
LATE PLAYER CHECK-IN
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If players are arriving late:
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Their names must be noted during the initial team check-in.
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This is required for proper roster validation.
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BROKEN BAT POLICY
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A bat may be replaced if it shows:
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A crack
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Shark tooth damage
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Any visible signs of breakage
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If a bat is suspected to be broken internally:
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It will be retested.
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If it falls below 240 compression, it may be replaced.
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If it passes compression, it will be returned to gameplay.
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